SYNOPSIS:

SPLINE_TURN_INVIEW x|y|z degrees

DESCRIPTION:

Turn the spline. Axis are relative to the view camera
x = around left-right axis (like a ball rolling away from you)
y = around up/down axis (like a ball spinning on a juggler's finger)
z = rolling along the camera axis (like the hands of a clock)

SEE ALSO:

spline, SPLINE_SCALE, SPLINE_TURN_INVIEW, SPLINE_MOVE