SYNOPSIS:
    CUTPLANE_TURN_INVIEW x|y|z degrees

DESCRIPTION:
    Turn the cutplane. Axis are relative to the view camera
    x = around left-right axis (like a ball rolling away from you)
    y = around up/down axis (like a ball spinning on a juggler's finger)
    z = rolling along the camera axis (like the hands of a clock)
    Turn center is the currently active turnpoint of the view.

SEE ALSO:
    cutplane, CUTPLANE_TURN_INVIEW, CUTPLANE_MOVE
