SYNOPSIS:

depth: a common field in Eccet that is used to speed up rendering.

DESCRIPTION:

Many renderers in Eccet can improve rendering speed dramatically,
if the depth field is present and filled in appropriately.

The field has a type of (see fieldtype) U8, i.e. an unsigned
byte with an allowed value range of 0-255 and is called "Depth".

The field can be allocated using VOL_ALLOC_DEPTH, if needed.

SEE ALSO:

grey, norm, class, VOL_ALLOC_DEPTH