SYNOPSIS:

tristrip: a structure storing a TRIangelSTRIP

DESCRIPTION:

Eccet can embed triangulated surfaces or meshes in its rendered
output. These objects are called "tristrips" as they are built
from "strips" or triangles that are built from triangles that
share one common side.

Tristrips have lots of rendering options like shoing wireframes,
flat, simple or gouraud shading, precalculated colors, etc.
See TRISTRIP_VISFLAGS for details on this.

Tristrips live in the global coordinate system and can be moved,
turned and scaled as the user wishes. They can be copied into
the volume, e.g. to serve as a template.

SEE ALSO:

TRISTRIP_ADD, TRISTRIP_DEL, TRISTRIP_VISFLAGS
coordinate