SYNOPSIS:

spline: a structure storing a 3D cubic spline forming a flexible
        smooth patch that can be used to approximate surfaces.

DESCRIPTION:

Eccet can embed cubic 3-dimensional spline surfaces in its rendered
output.

Splines have lots of rendering options like showing as wireframe,
flat or shaded. See SPLINE_VISFLAGS for details on this.

Splines live in the global coordinate system and can be moved,
turned, scaled and bent as the user wishes. They can be copied
into the volume, e.g. to serve as a template.

SEE ALSO:

SPLINE_ADD, SPLINE_DEL, SPLINE_VISFLAGS
coordinate