SYNOPSIS:

MESH_TURN_INVIEW axis degrees [mesh]

DESCRIPTION:

Turn the mesh. Axis are relative to the view camera
x = around left-right axis (like a ball rolling away from you)
y = around up/down axis (like a ball spinning on a juggler's finger)
z = rolling along the camera axis (like the hands of a clock)

SEE ALSO:

mesh, MESH_SCALE, MESH_TURN_INVIEW, MESH_MOVE